#13 - Super Time Force
Tagging out Guacamelee for the other Toronto indie superstar, Capybara’s new game is looking to be something special. Super Time Force is one of those games where at any point in the game, anything can possibly happen. Anything. Get a mission to go back in time to fight a cyborg T-Rex? Stopping the dinosaur extinction by destroying the meteor? Meteor turns out to be some sort of robot? All of that happened in the PAX demo. When that is presented to you as the standard experience within the game, anything is possible.But what’s best about this game is just how fun it is to play. There have been quite a few Contra-esque games in the past few years from indie and small japanese developers, but Super Time Force shines due to its Super Meat Boy approach to death, difficulty, challenge, and level design. Death comes quickly on any stage, against any obstacle, but the stage itself is only seconds long. Quick and easy refreshes, along with the ability to save past selves (who are still interacting with the environment simultaneous to you) to create checkpoints, allow you to die again and again and still feel like you’re making progress. Plus, being able to choose classes at each respawn, with each giving you a completely different way of approaching combat, just adds layers of depth, strategy, and enjoyment onto the game.All in all, it looks like a simple game with cool mechanics and an infinite possibility for insanity. But it looks like it will be incredibly solid, simple, cool, insane game and I cannot wait to play more.
Release Status (NA): Delayed :(

#13 - Super Time Force

Tagging out Guacamelee for the other Toronto indie superstar, Capybara’s new game is looking to be something special. Super Time Force is one of those games where at any point in the game, anything can possibly happen. Anything. Get a mission to go back in time to fight a cyborg T-Rex? Stopping the dinosaur extinction by destroying the meteor? Meteor turns out to be some sort of robot? All of that happened in the PAX demo. When that is presented to you as the standard experience within the game, anything is possible.

But what’s best about this game is just how fun it is to play. There have been quite a few Contra-esque games in the past few years from indie and small japanese developers, but Super Time Force shines due to its Super Meat Boy approach to death, difficulty, challenge, and level design. Death comes quickly on any stage, against any obstacle, but the stage itself is only seconds long. Quick and easy refreshes, along with the ability to save past selves (who are still interacting with the environment simultaneous to you) to create checkpoints, allow you to die again and again and still feel like you’re making progress. Plus, being able to choose classes at each respawn, with each giving you a completely different way of approaching combat, just adds layers of depth, strategy, and enjoyment onto the game.

All in all, it looks like a simple game with cool mechanics and an infinite possibility for insanity. But it looks like it will be incredibly solid, simple, cool, insane game and I cannot wait to play more.

Release Status (NA): Delayed :(

08.01.13
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